Android Jetpack 之 Lifecycle

前言

在日常的开发中,我们通常需要在 Activity / Fragment 的生命周期方法中进行一些繁重的操作,这样使代码看起来十分臃肿。Lifecycle 的引入主要是用来管理和响应 Activity / Fragment 的生命周期的变化,帮助我们编写出更易于组织且通常更加轻量级的代码,让代码变得更易于维护。

Lifecycle 是一个类,它持有 Activity / Fragment 生命周期状态的信息,并允许其它对象观察此状态。

Lifecycle 使用

添加相关依赖

场景:让 MVP 中的 Presenter 观察 Activity 的 onCreate 和 onDestroy 状态。

  • Presenter 继承 LifecycleObserver 接口
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interface IPresenter : LifecycleObserver {

@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
fun onCreate(owner: LifecycleOwner)

@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
fun onDestroy(owner: LifecycleOwner)

@OnLifecycleEvent(Lifecycle.Event.ON_ANY) // ON_ANY 注解能观察到其它所有的生命周期方法
fun onLifecycleChanged(owner: LifecycleOwner, event: Lifecycle.Event)
}
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class MyPresenter : IPresenter {

override fun onCreate(owner: LifecycleOwner) {
Log.e(javaClass.simpleName, "onCreate")
}

override fun onDestroy(owner: LifecycleOwner) {
Log.e(javaClass.simpleName, "onDestroy")
}

override fun onLifecycleChanged(owner: LifecycleOwner, event: Lifecycle.Event) {
// Log.e(javaClass.simpleName, "onLifecycleChanged")
}
}
  • 在 Activity 中添加 LifecycleObserver
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class MyLifecycleActivity : AppCompatActivity() {

private lateinit var myPresenter: MyPresenter

override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_my_lifecycle)

Log.e(javaClass.simpleName, "onCreate")

myPresenter = MyPresenter()
lifecycle.addObserver(myPresenter) // 添加 LifecycleObserver
}

override fun onDestroy() {
Log.e(javaClass.simpleName, "onDestroy")
super.onDestroy()
}
}

启动 Activity 会打印:

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MyLifecycleActivity: onCreate
MyPresenter: onCreate

finish Activity 会打印:

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MyPresenter: onDestroy
MyLifecycleActivity: onDestroy

以上 Presenter 对象只观察了 Activity 的 onCreate 方法和 onDestroy 方法,我们还可以观察其它的生命周期方法。在 Lifecycle 内部有个枚举类 Event , 它包含了 LifecycleObserver 能够观察到的所有生命周期方法,只需要添加上相应的注解即可。

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enum class Event {
/**
* Constant for onCreate event of the [LifecycleOwner].
*/
ON_CREATE,
/**
* Constant for onStart event of the [LifecycleOwner].
*/
ON_START,
/**
* Constant for onResume event of the [LifecycleOwner].
*/
ON_RESUME,
/**
* Constant for onPause event of the [LifecycleOwner].
*/
ON_PAUSE,
/**
* Constant for onStop event of the [LifecycleOwner].
*/
ON_STOP,
/**
* Constant for onDestroy event of the [LifecycleOwner].
*/
ON_DESTROY,
/**
* An [Event] constant that can be used to match all events.
*/
ON_ANY
}

Lifecycle 内部还有代表了各个生命周期所处状态的枚举类 State

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enum class State {

/**
* Destroyed state for a LifecycleOwner. After this event, this Lifecycle will not dispatch
* any more events. For instance, for an [android.app.Activity], this state is reached
* before Activity's [onDestroy] call.
*/
DESTROYED,

/**
* Initialized state for a LifecycleOwner. For an [android.app.Activity], this is
* the state when it is constructed but has not received
* [onCreate] yet.
*/
INITIALIZED,

/**
* Created state for a LifecycleOwner. For an [android.app.Activity], this state
* is reached in two cases:
*
* after [onCreate] call;
* before [onStop] call.
*/
CREATED,

/**
* Started state for a LifecycleOwner. For an [android.app.Activity], this state
* is reached in two cases:
*
* after [onStart] call;
* before [onPause] call.
*/
STARTED,

/**
* Resumed state for a LifecycleOwner. For an [android.app.Activity], this state
* is reached after [onResume] is called.
*/
RESUMED;

/**
* Compares if this State is greater or equal to the given `state`.
*
* @param state State to compare with
* @return true if this State is greater or equal to the given `state`
*/
fun isAtLeast(state: State): Boolean {
return compareTo(state) >= 0
}
}

在一般开发中,当 Activity 拥有多个 Presenter 并需要在各个生命周期做一些特殊逻辑时,代码可能是:

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override fun onStop() {
presenter1.onStop()
presenter2.onStop()
presenter3.onStop()
super.onStop()
}

override fun onDestroy() {
presenter1.onDestroy()
presenter2.onDestroy()
presenter3.onDestroy()
super.onDestroy()
}

这样会使 Activity 的代码变得很臃肿。

如果用 Lifecycle , 只需将持有 Lifecycle 对象的 Activity 的生命周期的响应分发到各个 LifecycleObserver 观察者中即可。

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override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_my_lifecycle)

lifecycle.addObserver(presenter1) // 添加 LifecycleObserver
lifecycle.addObserver(presenter2) // 添加 LifecycleObserver
lifecycle.addObserver(presenter3) // 添加 LifecycleObserver
}

基本原理

几个概念

  • LifecycleObserver 接口

    Lifecycle 观察者。实现了该接口的类,被 LifecycleOwner 类的 addObserver 方法注册后,通过注解的方式即可观察到 LifecycleOwner 的生命周期方法。

  • LifecycleOwner 接口

    Lifecycle 持有者。实现了该接口的类持有生命周期(Lifecycle 对象),该接口生命周期(Lifecycle 对象)的改变会被其注册的观察者 LifecycleObserver 观察到并触发其对应的事件。

  • Lifecycle 类

    生命周期。和 LifecycleOwner 不同,LifecycleOwner 通过 getLifecycle() 方法获取到内部的 Lifecycle 对象。

  • State

    当前生命周期所处状态。Lifecycle 将 Activity 的生命周期函数对应成 State .

  • Event

    当前生命周期改变对应的事件。State 变化将触发 Event 事件,从而被已注册的 LifecycleObserver 接收。

实现原理

LifecycleOwner

AppCompatActivity 的父类 SupportActivityFragment 一样,实现了 LifecycleOwner 接口,因此它们都拥有 Lifecycle 对象。

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public class SupportActivity extends Activity implements LifecycleOwner, Component {

// ...

private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);

public Lifecycle getLifecycle() {
return this.mLifecycleRegistry;
}

// ...
}
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public interface LifecycleOwner {
/**
* Returns the Lifecycle of the provider.
*
* @return The lifecycle of the provider.
*/
@NonNull
Lifecycle getLifecycle();
}

从源码可知 getLifecycle() 方法返回的是 LifecycleRegistry 对象,而 LifecycleRegistry 是 Lifecycle 的子类,所有对 LifecycleObserver 的操作都是由 LifecycleRegistry 完成的。

LifecycleRegistry

生命周期登记处。作为 Lifecycle 的子类,它的作用是添加观察者、响应生命周期事件和分发生命周期事件。

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public class LifecycleRegistry extends Lifecycle {

// LifecycleObserver Map , 每一个 Observer 都有一个 State
private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
new FastSafeIterableMap<>();

// 当前的状态
private State mState;

// Lifecycle 持有者,如继承了 LifecycleOwner 的 SupportActivity
private final WeakReference<LifecycleOwner> mLifecycleOwner;

public LifecycleRegistry(@NonNull LifecycleOwner provider) {
mLifecycleOwner = new WeakReference<>(provider);
mState = INITIALIZED;
}

/**
* 添加 LifecycleObserver 观察者,并将之前的状态分发给这个 Observer , 例如我们在 onResume 之后注册这个 Observer ,
* 该 Observer 依然能收到 ON_CREATE 事件
*/
@Override
public void addObserver(@NonNull LifecycleObserver observer) {
// ...
// 例如:Observer 初始状态是 INITIALIZED , 当前状态是 RESUMED , 需要将 INITIALIZED 到 RESUMED 之间的
// 所有事件分发给 Observer
while ((statefulObserver.mState.compareTo(targetState) < 0
&& mObserverMap.contains(observer))) {
pushParentState(statefulObserver.mState);
statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
popParentState();
// mState / subling may have been changed recalculate
targetState = calculateTargetState(observer);
}
// ...
}

/**
* 处理生命周期事件
*/
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
State next = getStateAfter(event);
moveToState(next);
}

/**
* 改变状态
*/
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
// ...
sync();
// ...
}

/**
* 同步 Observer 状态,并分发事件
*/
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "
+ "new events from it.");
return;
}
while (!isSynced()) {
mNewEventOccurred = false;
// State 中,状态值是从 DESTROYED - INITIALIZED - CREATED - STARTED - RESUMED 增大
// 如果当前状态值 < Observer 状态值,需要通知 Observer 减小状态值,直到等于当前状态值
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
backwardPass(lifecycleOwner);
}
Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
// 如果当前状态值 > Observer 状态值,需要通知 Observer 增大状态值,直到等于当前状态值
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}

/**
* 向前传递事件。
* 增加 Observer 的状态值,直到状态值等于当前状态值
*/
private void forwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
mObserverMap.iteratorWithAdditions();
while (ascendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
pushParentState(observer.mState);
// 分发状态改变事件
observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
popParentState();
}
}
}

/**
* 向后传递事件。
* 减小 Observer 的状态值,直到状态值等于当前状态值
*/
private void backwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
mObserverMap.descendingIterator();
while (descendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
Event event = downEvent(observer.mState);
pushParentState(getStateAfter(event));
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
}

根据上面的分析,我们知道 LifecycleRegistry 才是真正替 Lifecycle 去埋头干粗活的类!

接下来继续来看看实现了 LifecycleOwner 接口的 SupportActivity 类是如何将事件分发给 LifecycleRegistry 的。

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public class SupportActivity extends Activity implements LifecycleOwner, Component {

protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ReportFragment.injectIfNeededIn(this);
}
}

注意到 SupportActivity 的 onCreate() 方法里面有行 ReportFragment.injectIfNeededIn(this) 代码,再进入 ReportFragment 类分析。

ReportFragment

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public class ReportFragment extends Fragment {

public static void injectIfNeededIn(Activity activity) {
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
manager.executePendingTransactions();
}
}

@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}

@Override
public void onStart() {
super.onStart();
dispatchStart(mProcessListener);
dispatch(Lifecycle.Event.ON_START);
}

@Override
public void onResume() {
super.onResume();
dispatchResume(mProcessListener);
dispatch(Lifecycle.Event.ON_RESUME);
}

@Override
public void onPause() {
super.onPause();
dispatch(Lifecycle.Event.ON_PAUSE);
}

@Override
public void onStop() {
super.onStop();
dispatch(Lifecycle.Event.ON_STOP);
}

@Override
public void onDestroy() {
super.onDestroy();
dispatch(Lifecycle.Event.ON_DESTROY);
// just want to be sure that we won't leak reference to an activity
mProcessListener = null;
}

/**
* 分发事件
*/
private void dispatch(Lifecycle.Event event) {
Activity activity = getActivity();
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}

if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
}

不难看出这是一个没有 UI 的后台 Fragment , 一般可以为 Activity 提供一些后台行为。在 ReportFragment 的各个生命周期中都调用了 LifecycleRegistry.handleLifecycleEvent() 方法来分发生命周期事件。

为什么不直接在 SupportActivity 的生命周期函数中给 Lifecycle 分发生命周期事件,而是要加一个 Fragment 呢?

在 ReportFragment 的 injectIfNeededIn() 方法中找到答案:

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public static void injectIfNeededIn(Activity activity) {
// ProcessLifecycleOwner should always correctly work and some activities may not extend
// FragmentActivity from support lib, so we use framework fragments for activities
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}

有两个原因:为了能让 ProcessLifecycleOwner 正确地工作;②、并非所有的 Activity 都是继承来自 support 包的 FragmentActivity 类的。因此封装一个同样具有生命周期的后台 Fragment 来给 Lifecycle 分发生命周期事件。

另一方面,假如我们不继承自 SupportActivity , 那 Lifecycle 是如何通过 ReportFragment 分发生命周期事件呢?

鼠标停在 ReportFragment 类,同时按下 Ctrl + Shift + Alt + F7 在 Project and Libraries 的范围下搜索 ReportFragment 被引用的地方。我们发现还有 LifecycleDispatcher 和 ProcessLifecycleOwner 两个类有使用到 ReportFragment .

LifecycleDispatcher

生命周期分发者。

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class LifecycleDispatcher {

// ...

static void init(Context context) {
if (sInitialized.getAndSet(true)) {
return;
}
((Application) context.getApplicationContext())
.registerActivityLifecycleCallbacks(new DispatcherActivityCallback());
}

// 通过注册 Application.registerActivityLifecycleCallbacks 来获取 Activity 的生命周期回调
static class DispatcherActivityCallback extends EmptyActivityLifecycleCallbacks {
private final FragmentCallback mFragmentCallback;

DispatcherActivityCallback() {
mFragmentCallback = new FragmentCallback();
}

@Override
public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
if (activity instanceof FragmentActivity) {
((FragmentActivity) activity).getSupportFragmentManager()
.registerFragmentLifecycleCallbacks(mFragmentCallback, true);
}
// 给每个 Activity 添加 ReportFragment
ReportFragment.injectIfNeededIn(activity);
}

@Override
public void onActivityStopped(Activity activity) {
if (activity instanceof FragmentActivity) {
markState((FragmentActivity) activity, CREATED);
}
}

@Override
public void onActivitySaveInstanceState(Activity activity, Bundle outState) {
if (activity instanceof FragmentActivity) {
markState((FragmentActivity) activity, CREATED);
}
}
}

/**
* 通过递归形式给所有子 Fragment 设置 State
*/
private static void markState(FragmentManager manager, State state) {
Collection<Fragment> fragments = manager.getFragments();
if (fragments == null) {
return;
}
for (Fragment fragment : fragments) {
if (fragment == null) {
continue;
}
markStateIn(fragment, state);
if (fragment.isAdded()) {
// 递归
markState(fragment.getChildFragmentManager(), state);
}
}
}

private static void markStateIn(Object object, State state) {
if (object instanceof LifecycleRegistryOwner) {
LifecycleRegistry registry = ((LifecycleRegistryOwner) object).getLifecycle();
registry.markState(state);
}
}

/**
* 将某 Activity 及其所有子 Fragment 的 State 设置为某状态
*/
private static void markState(FragmentActivity activity, State state) {
markStateIn(activity, state);
markState(activity.getSupportFragmentManager(), state);
}

// ...
}

从源码可知,LifecycleDispatcher 是通过注册 Application.registerActivityLifecycleCallbacks 来监听 Activity 的生命周期回调的。

  • 在 onActivityCreated 中添加 ReportFragment , 将 Activity 的生命周期交给 ReportFragment 去分发给 LifecycleRegistry ;
  • 在 onActivityStopped() 以及 onActivitySaveInstanceState() 中,将 Activity 及其所有子 Fragment 的 State 置为 CREATED .

ProcessLifecycleOwner

为整个 App 进程提供生命周期的类。

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public class ProcessLifecycleOwner implements LifecycleOwner {

static final long TIMEOUT_MS = 700; //mls

// ...

static void init(Context context) {
sInstance.attach(context);
}

private ActivityInitializationListener mInitializationListener =
new ActivityInitializationListener() {
@Override
public void onCreate() {
}

@Override
public void onStart() {
activityStarted();
}

@Override
public void onResume() {
activityResumed();
}
};

void activityStarted() {
mStartedCounter++;
if (mStartedCounter == 1 && mStopSent) {
mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_START);
mStopSent = false;
}
}

void activityResumed() {
mResumedCounter++;
if (mResumedCounter == 1) {
if (mPauseSent) {
mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_RESUME);
mPauseSent = false;
} else {
mHandler.removeCallbacks(mDelayedPauseRunnable);
}
}
}

void activityPaused() {
mResumedCounter--;
if (mResumedCounter == 0) {
mHandler.postDelayed(mDelayedPauseRunnable, TIMEOUT_MS);
}
}

void activityStopped() {
mStartedCounter--;
dispatchStopIfNeeded();
}

void attach(Context context) {
mHandler = new Handler();
mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
Application app = (Application) context.getApplicationContext();
app.registerActivityLifecycleCallbacks(new EmptyActivityLifecycleCallbacks() {
@Override
public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
ReportFragment.get(activity).setProcessListener(mInitializationListener);
}

@Override
public void onActivityPaused(Activity activity) {
activityPaused();
}

@Override
public void onActivityStopped(Activity activity) {
activityStopped();
}
});
}
}

从源码可知:

  • ProcessLifecycleOwner 是用来监听 Application 生命周期的,它只会分发一次 ON_CREATE 事件,并不会分发 ON_DESTROY 事件;
  • ProcessLifecycleOwner 在 Activity 的 onResume 中调用 Handle.postDelayed() , 在 onPause 中调用了 mHandler.removeCallbacks(mDelayedPauseRunnable) , 是为了处理 Activity 重建时比如横竖屏幕切换时,不会发送事件;
  • ProcessLifecycleOwner 一般用来判断应用是在前台还是后台,但由于使用了 Handle.postDelayed() , TIMEOUT_MS = 700,因此这个判断不是即时的,有 700ms 的延迟;
  • ProcessLifecycleOwner 与 LifecycleDispatcher 一样,都是通过注册 Application.registerActivityLifecycleCallbacks 来监听 Activity 的生命周期回调,来给每个 Activity 添加 ReportFragment 的。

最后,通过点击 init() 方法,我们发现 LifecycleDispatcher 和 ProcessLifecycleOwner 都是在 ProcessLifecycleOwnerInitializer 类下完成初始化的,而 ProcessLifecycleOwnerInitializer 是一个 ContentProvider .

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public class ProcessLifecycleOwnerInitializer extends ContentProvider {

@Override
public boolean onCreate() {
LifecycleDispatcher.init(getContext());
ProcessLifecycleOwner.init(getContext());
return true;
}

// ...
}

Lifecycle 会自动在我们的 AndroidManifest.xml 中添加以下代码用于初始化 ProcessLifecycleOwner 与 LifecycleDispatcher , 这样就不需要我们在 Application 中写代码来初始化了。

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
// ...
<provider
android:name="android.arch.lifecycle.ProcessLifecycleOwnerInitializer"
android:authorities="me.baron.achitecturelearning.lifecycle-trojan"
android:exported="false"
android:multiprocess="true" />
</manifest>

Lifecycle 的最佳实践

  • 保持 Activity / Fragment 尽可能的精简,它们不应该试图去获取它们所需的数据,要用 ViewModel 来获取,并观察 LiveData 对象将数据变化反映到视图中;
  • 尝试编写数据驱动(data-driven)的 UI , 即 UI 控制器的责任是在数据改变时更新视图或者将用户的操作通知给 ViewModel ;
  • 将数据逻辑放到 ViewModel 类中,ViewModel 应该作为 UI 控制器和应用程序其它部分的连接服务。注意:不是由 ViewModel 负责获取数据(例如:从网络获取)。相反,ViewModel 调用相应的组件获取数据,然后将数据获取结果提供给 UI 控制器;
  • 使用 Data Binding 来保持视图和 UI 控制器之间的接口干净。这样可以让视图更具声明性,并且尽可能减少在 Activity 和 Fragment 中编写更新代码。如果你喜欢在 Java 中执行该操作,请使用像 Butter Knife 这样的库来避免使用样板代码并进行更好的抽象化;
  • 如果 UI 很复杂,可以考虑创建一个 Presenter 类来处理 UI 的修改。虽然通常这样做不是必要的,但可能会让 UI 更容易测试;
  • 不要在 ViewModel 中引用 View 或者 Activity 的 context . 因为如果 ViewModel 存活的比 Activity 时间长(在配置更改的情况下),Activity 将会被泄漏并且无法被正确的回收。

文中 Demo GitHub 地址

参考资料: